Where is ed e in new vegas
Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Where is ed-e? How, or where do I find ED-E? User Info: illdiablo. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy. Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct. Citation project Speculation removal Suggested merge and splits Template headquarters Template overview.
Explore Wikis Community Central. Register Don't have an account? View source. History Talk Cleanup Issue: ref split. To meet Nukapedia ' s quality standards, this article or section may require cleanup. Please help by improving the article. This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page. When facing a loading screen into another door, it will be there. If one waits for a long period of time, it will hesitantly begin following them, and stop again.
Oddly enough, once in the Sacrificial Chamber, ED-E will go back to following the player character as it was. As of patch 1. It can also happen in the entrance of Vault This might be fixed by going to Sierra Madre and starting the Dead Money add-on or by using one of the companion dismissal terminals loaded by the patch released just before the release of Old World Blues. When dismissed via the terminal, there will be a message saying that ED-E has returned to Primm.
One can lose ED-E without noticing its death in battles or if it strays too far from the player by its own way being in [DANGER] mode because of the hostiles around it. A related bug exists where if ED-E is destroyed, its perk still remains in the player's Pip-Boy and still fully working. Traveling to the Fort and back with ED-E as a companion permanently adds an additional 2 to its weight each time one goes there, eventually making it impossible to place items in its inventory.
There is no known way to remove this invisible item weight, and the only way to prevent it is by dismissing ED-E before traveling there. Telling it to wait elsewhere before going to the Fort still adds the extra phantom weight.
Apparently, its laser is being duplicated each time the Courier's weapons are forcibly removed at the Fort. Even if one enters the Fort without invitation, or they enter with proper Legion reputation i. Bring ED-E along while it happens and his weight goes up by 1. Workaround: Dismissing ED-E to the Lucky 38 once inside the Fort after weapons have been confiscated removes the phantom weight.
Bringing ED-E back to the Fort will start the process over again, but workaround can be repeated multiple times when phantom weight becomes too burdening. If ED-E is lost in Vault 22 due to the firestorm or other bugs. Sometimes ED-E will run away back the the desert to never be seen again Its a scripted part i think. Per page: 15 30 Date Posted: 16 Oct, am.
Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. When the message is triggered, the Courier will be turned to face ED-E and an audio file will begin playing:.
After this message Audio log 1 has been triggered, the quest will be added to the quest log, but Audio log 2 below may not be immediately triggered. ED-E will not react to any further keywords until at least five in-game days have passed. Some of the characters that can trigger audio log 1 can trigger the second audio log, so long as they haven't triggered the first one. As with the first triggered message, the Courier will be turned to face ED-E and the second audio file will begin playing:.
After both the logs have been triggered, in approximately 2 in-game days the Brotherhood of Steel will express their interest in ED-E. He goes on to say that he would like to examine ED-E and will ask it be brought to a patrol near the REPCONN headquarters , unless one has already been there and recovered the holotape in which case he'll ask them to come to Hidden Valley.
Once there, go to the third floor where there is a dead member of the Brotherhood scouting party. A holotape note will be next to, or in the inventory of the corpse. As Lorenzo is speaking, his transmission will be interrupted by April Martimer of the Followers of the Apocalypse , asking that ED-E be brought to them instead. From here, choose which faction will upgrade ED-E. Once the holotape has been acquired, the Courier will be prompted to go to Hidden Valley , where their bunker is located.
To gain entrance to the bunker, Senior Paladin Ramos , the head of the security, will strip the Courier of all their belongings and will closely escort them to meet Elder McNamara.
The elder will require being trusted, and will fit the Courier with an explosive collar to prevent trouble while carrying out a task for him. In order to be trusted by the Brotherhood, Ranger Dobson will have to be taken care of. He is an NCR Ranger who is posing a threat to the Brotherhood's secrecy by patrolling nearby their bunker. Getting rid of him by any means necessary will gain the elder's trust, and will remove the explosive collar.
With free clearance to the bunker, it is possible to talk to Senior Knight Lorenzo, who will be located on the second lower floor of the bunker. Alternatively, the tasks above will not need to be done if access to the bunker has already been gained before this quest, or if Veronica is a companion.
If the bunker has already been accessed, there will just be a prompt to meet Senior Knight Lorenzo. If Veronica is escorting the Courier they will not have to earn the trust, since she is held responsible for their actions. Lorenzo will upgrade ED-E's armor as compensation for the databanks regarding Poseidon Energy research.
After three to four days, ED-E will return to Primm. April Martimer is a scientist for the Followers of the Apocalypse. She sees potential in ED-E, because its data can serve the greater good in the future if examined. She will be found in the Old Mormon Fort , the Followers' headquarters. The fort can be reached through Freeside's north gate.
April will not make contact with the Courier until they have discovered Hidden Valley. April Martimer will upgrade ED-E's weapon system to compensate for the data that can help the greater good in the future. ED-E will keep its usual laser but will use its new blaster at short-medium range.
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